The first scene shows a kitchen counter with an open news paper showing the news report with photos of the dogs in the shed, a calendar that shows the date and year and a radio which says "click to play". When you click the radio the audio from a news report on the dogs being found is played and the key words from the report come out of the radio to highlight them from the rest.
The second scene shows a telephone by a front door, above this is a quote from my mums interview, this scene is a still scene.
The third scene is of the same phone as the second scene however this time when you click the phone you will hear the conversation my mum had with the lady from Kit Wilson, there is also a quote from my mums interview.
The fourth scene is of the front of the Kit Wilson building, when you click the automatic doors on this scene they will open and play an animation of my mum going to select a dog, when the animation is over the doors will close again .
The fifth scene is the same as the fourth however when the doors open it will play an animation of my mum taking the other dogs to meet Archie, as the scene before once the animation has finished the doors will close again.
The sixth scene is of my mum taking Archie home, in this scene you can see her walking him to the front door, this scene will be still but will have a quote from the interview.
The seventh scene is of our front door, when you click the door, it will open showing Archie at home in 2006, it will show him not being able to play or be touched and when the animation has finished the door will close again.
Very much like the seventh scene the eighth scene will be of our front door six years later, this time when the door is clicked it will open and show how much Archie has changed, it will show him playing with a ball and enjoying his life, and as before as the animation finishes the door will close again.
This storyboard has left room for Ibooks Author demanding that things are only played once they have been clicked on. My next job is to start drawing up the scenes so I know how big my animations need to be.
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